Add a new device  |  Android Open Source Project Skip to main content Docs What's new? Release notes Latest security bulletins Latest Compatibility Definition Document (CDD) Site updates Getting Started About Start Download Builds Test Create Contribute Community Tools, build, and related reference Security Overview Bulletins Features Testing Best Practices Core Topics Architecture Audio Camera Connectivity Data Display Fonts Graphics Interaction Media Performance Permissions Power Runtime Settings Storage Tests Updates Virtualization Compatibility Compatibility Definition Document (CDD) Compatibility Test Suite (CTS) Android Devices Cuttlefish Enterprise TV Automotive Overview Software Defined Vehicle In-vehicle Infotainment Release Details Reference HIDL HAL Trade Federation Security Test Suite Android Code Search / English Deutsch Español – América Latina Français Indonesia Italiano Polski Português – Brasil Tiếng Việt Türkçe Русский עברית العربيّة فارسی हिंदी বাংলা ภาษาไทย 中文 – 简体 中文 – 繁體 日本語 한국어 Sign in Documentation What's New? Getting Started Security Core Topics Compatibility Android Devices Automotive Reference Docs More What's New? Getting Started Security Core Topics Compatibility Android Devices Automotive Reference Android Code Search Overview About AOSP overview FAQ Start Try Android development Understand terminology Set up for AOSP development (9.0 or later) Set up for AOSP development (2.3 - 8.0) Download Download the Android source Troubleshoot and fix sync issues Source control tools Build Build overview Build Android Use feature launch flags Feature launch flag overview Determine flag usage and type Declare an aconfig flag Wrap code change in feature launch flag Set feature launch flag values Change a flag's value at runtime Declare and use a build flag Test code within feature launch flags Build kernels Build Pixel kernels Convert from Make to Soong Implement Java SDK library Android Rust Introduction Android Rust modules Binary modules Library modules Test modules Fuzz modules Source generators Source generators overview Bindgen bindings modules Protobuf modules Hello Rust example Android Rust patterns Rust IDE setup Compile with Jack (6.0 - 8.1) Create Source control workflow Custom device development Add a new device type Build for 32-bit and 64-bit architectures Use reference boards Create a software bill of materials (SBOM) Configure and handle update ownership for apps Test Test a build Flash with Fastboot Flash with Android Flash Tool Test with the cuttlefish emulator Use Android Emulator virtual devices Contribute Overview Android Code Search Contributor license agreements and headers Release lifecycle Submit code changes Contribute to upstream projects Git source editor Review a change Download build artifacts Report and track bugs Code with respect AOSP Java code style for contributors API guidelines Overview Android async and nonblocking API guidelines Android API client-side caching guidelines Community Code of conduct Discussion groups, contacts, and additional resources Tools, build, and related reference Overview Android.bp file format Kernel branches and their build systems Codenames, tags, and build numbers Fastboot key combinations Repo command reference What's new? Release notes Latest security bulletins Latest Compatibility Definition Document (CDD) Site updates Getting Started About Start Download Builds Test Create Contribute Community Tools, build, and related reference Security Overview Bulletins Features Testing Best Practices Core Topics Architecture Audio Camera Connectivity Data Display Fonts Graphics Interaction Media Performance Permissions Power Runtime Settings Storage Tests Updates Virtualization Compatibility Compatibility Definition Document (CDD) Compatibility Test Suite (CTS) Android Devices Cuttlefish Enterprise TV Automotive Overview Software Defined Vehicle In-vehicle Infotainment Release Details Reference HIDL HAL Trade Federation Security Test Suite Effective in 2026, to align with our trunk stable development model and ensure platform stability for the ecosystem, we will publish source code to AOSP in Q2 and Q4. For building and contributing to AOSP, use android-latest-release. The android-latest-release manifest branch will always reference the most recent release pushed to AOSP. For more information, see Changes to AOSP. AOSP Docs Getting Started Add a new device Stay organized with collections Save and categorize content based on your preferences. Use the information in this page to create the makefiles for your device and product. Note: This information applies only to creating a new device type and is intended specifically for company build and product teams. Each new Android module must have a configuration file to direct the build system with module metadata, compile-time dependencies, and packaging instructions. Android uses the Soong build system. See Building Android for more information about the Android build system. Understand build layers The build hierarchy includes the abstraction layers that correspond to the physical makeup of a device. These layers are described in the table below. Each layer relates to the one above it in a one-to-many relationship. For example, an architecture can have more than one board and each board can have more than one product. You may define an element in a given layer as a specialization of an element in the same layer, which eliminates copying and simplifies maintenance. Layer Example Description Product myProduct, myProduct_eu, myProduct_eu_fr, j2, sdk The product layer defines the feature specification of a shipping product such as the modules to build, locales supported, and configuration for various locales. In other words, this is the name of the overall product. Product-specific variables are defined in product definition makefiles. A product can inherit from other product definitions, which simplifies maintenance. A common method is to create a base product that contains features that apply to all products, then create product variants based on that base product. For example, two products that differ only by their radios (CDMA versus GSM) can inherit from the same base product that doesn't define a radio. Board/device marlin, blueline, coral The board/device layer represents the physical layer of plastic on the device (that is, the industrial design of the device). This layer also represents the bare schematics of a product. These include the peripherals on the board and their configuration. The names used are merely codes for different board/device configurations. Arch arm, x86, arm64, x86_64 The architecture layer describes the processor configuration and application binary interface (ABI) running on the board. Use build variants When building for a particular product, it's useful to have minor variations on the final release build. In a module definition, the module can specify tags with LOCAL_MODULE_TAGS, which can be one or more values of optional (default), debug, and eng. If a module doesn't specify a tag (by LOCAL_MODULE_TAGS), its tag defaults to optional. An optional module is installed only if it's required by the product configuration with PRODUCT_PACKAGES. These are the currently defined build variants. Variant Description eng This is the default flavor. Installs modules tagged with eng or debug. Installs modules according to the product definition files, in addition to tagged modules. ro.secure=0 ro.debuggable=1 ro.kernel.android.checkjni=1 adb is enabled by default. user The variant intended to be the final release bits. Installs modules tagged with user. Installs modules according to the product definition files, in addition to tagged modules. ro.secure=1 ro.debuggable=0 adb is disabled by default. userdebug The same as user, with these exceptions: Also installs modules tagged with debug. ro.debuggable=1 adb is enabled by default. Guidelines for userdebug Running userdebug builds in testing helps device developers understand the performance and power of in-development releases. To maintain consistency between user and userdebug builds, and to achieve reliable metrics in builds used for debugging, device developers should follow these guidelines: userdebug is defined as a user build with root access enabled, except: userdebug-only apps that are run only on-demand by the user Operations that run only during idle maintenance (on charger/fully charged), such as using dex2oatd versus dex2oat for background compiles Don't include features that are enabled/disabled by default based on the build type. Developers are discouraged from using any form of logging that affects battery life, such as debug logging or heap dumping. Any debugging features that are enabled by default in userdebug should be clearly defined and shared with all developers working on the project. You should enable debugging features only on a limited-time basis until the issue you're trying to debug is resolved. Customize the build with resource overlays The Android build system uses resource overlays to customize a product at build time. Resource overlays specify resource files that are applied on top of the defaults. To use resource overlays, modify the project buildfile to set PRODUCT_PACKAGE_OVERLAYS to a path relative to your top-level directory. That path becomes a shadow root searched along with the current root when the build system searches for resources. The most commonly customized settings are contained in the file frameworks/base/core/res/res/values/config.xml. To set up a resource overlay on this file, add the overlay directory to the project buildfile using one of the following: PRODUCT_PACKAGE_OVERLAYS := device/device-implementer/device-name/overlay or PRODUCT_PACKAGE_OVERLAYS := vendor/vendor-name/overlay Then, add an overlay file to the directory, for example: vendor/foobar/overlay/frameworks/base/core/res/res/values/config.xml Any strings or string arrays found in the overlay config.xml file replace those found in the original file. Build a product You can organize the source files for your device in many different ways. Here's a brief description of one way to organize a Pixel implementation. Pixel is implemented with a main device configuration named marlin. From this device configuration, a product is created with a product definition makefile that declares product-specific information about the device such as the name and model. You can view the device/google/marlin directory to see how all of this is set up. Write product makefiles The following steps describe how to set up product makefiles in a way similar to that of the Pixel product line: Create a device/<company-name>/<device-name> directory for your product. For example, device/google/marlin. This directory will contain source code for your device along with the makefiles to build them. Create a device.mk makefile that declares the files and modules needed for the device. For an example, see device/google/marlin/device-marlin.mk. Create a product definition makefile to create a specific product based on the device. The following makefile is taken from device/google/marlin/aosp_marlin.mk as an example. Notice that the product inherits from the device/google/marlin/device-marlin.mk and vendor/google/marlin/device-vendor-marlin.mk files through the makefile while also declaring the product-specific information such as name, brand, and model. # Inherit from the common Open Source product configuration $(call inherit-product, $(SRC_TARGET_DIR)/product/core_64_bit.mk) $(call inherit-product, $(SRC_TARGET_DIR)/product/aosp_base_telephony.mk) PRODUCT_NAME := aosp_marlin PRODUCT_DEVICE := marlin PRODUCT_BRAND := Android PRODUCT_MODEL := AOSP on msm8996 PRODUCT_MANUFACTURER := Google PRODUCT_RESTRICT_VENDOR_FILES := true PRODUCT_COPY_FILES += device/google/marlin/fstab.common:$(TARGET_COPY_OUT_VENDOR)/etc/fstab.marlin $(call inherit-product, device/google/marlin/device-marlin.mk) $(call inherit-product-if-exists, vendor/google_devices/marlin/device-vendor-marlin.mk) PRODUCT_PACKAGES += \ Launcher3QuickStep \ WallpaperPicker See Setting product definition variables for additional product-specific variables that you can add to your makefiles. Create an AndroidProducts.mk file that points to the product's makefiles. In this example, only the product definition makefile is needed. The example below is from device/google/marlin/AndroidProducts.mk (which contains both marlin, the Pixel, and sailfish, the Pixel XL, which shared most configuration): PRODUCT_MAKEFILES := \ $(LOCAL_DIR)/aosp_marlin.mk \ $(LOCAL_DIR)/aosp_sailfish.mk COMMON_LUNCH_CHOICES := \ aosp_marlin-userdebug \ aosp_sailfish-userdebug Create a BoardConfig.mk makefile that contains board-specific configurations. For an example, see device/google/marlin/BoardConfig.mk. For Android 9 and lower only, create a vendorsetup.sh file to add your product (a "lunch combo") to the build along with a build variant separated by a dash. For example: add_lunch_combo <product-name>-userdebug At this point, you can create more product variants based on the same device. Set product definition variables Product-specific variables are defined in the product's makefile. The table shows some of the variables maintained in a product definition file. Variable Description Example PRODUCT_AAPT_CONFIG aapt configurations to use when creating packages. PRODUCT_BRAND The brand (for example, carrier) the software is customized for. PRODUCT_CHARACTERISTICS aapt characteristics to allow adding variant-specific resources to a package. tablet, nosdcard PRODUCT_COPY_FILES List of words like source_path:destination_path. The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/makefile. PRODUCT_DEVICE Name of the industrial design. This is also the board name, and the build system uses it to locate BoardConfig.mk. tuna PRODUCT_LOCALES A space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date, and currency formatting. The first locale listed in PRODUCT_LOCALES is used as the product's default locale. en_GB, de_DE, es_ES, fr_CA PRODUCT_MANUFACTURER Name of the manufacturer. acme PRODUCT_MODEL End-user-visible name for the end product. PRODUCT_NAME End-user-visible name for the overall product. Appears in the Settings > About screen. PRODUCT_OTA_PUBLIC_KEYS List of over-the-air (OTA) public keys for the product. PRODUCT_PACKAGES List of the APKs and modules to install. Calendar contacts PRODUCT_PACKAGE_OVERLAYS Indicates whether to use default resources or add any product specific overlays. vendor/acme/overlay PRODUCT_SYSTEM_PROPERTIES List of the system property assignments in the format "key=value" for the system partition. System properties for other partitions can be set via PRODUCT_<PARTITION>_PROPERTIES as in PRODUCT_VENDOR_PROPERTIES for the vendor partition. Supported partition names: SYSTEM, VENDOR, ODM, SYSTEM_EXT, and PRODUCT. Configure default system language and locale filter Use this information to configure the default language and system locale filter, then enable the locale filter for a new device type. Properties Configure both the default language and the system locale filter using dedicated system properties: ro.product.locale: for setting the default locale. This is initially set to the first locale in the PRODUCT_LOCALES variable; you can override that value. (For more information, see the Setting product definition variables table.) ro.localization.locale_filter: for setting a locale filter, using a regular expression applied to locale names. For example: Inclusive filter: ^(de-AT|de-DE|en|uk).* - allows only German (Austria and Germany variants), all English variants of English, and Ukrainian Exclusive filter: ^(?!de-IT|es).* - excludes German (Italy variant), and all variants of Spanish. Enable the locale filter To enable the filter, set the ro.localization.locale_filter system property string value. By setting the filter property value and the default language through oem/oem.prop during factory calibration you can configure restrictions without baking the filter into the system image. You ensure that these properties are picked up from the OEM partition by adding them to the PRODUCT_OEM_PROPERTIES variable as indicated below: # Delegation for OEM customization PRODUCT_OEM_PROPERTIES += \ ro.product.locale \ ro.localization.locale_filter Then in production the actual values are written to oem/oem.prop, to reflect the target requirements. With this approach, the default values are retained during the factory reset, so the initial settings look exactly like a first setup to the user. Set ADB_VENDOR_KEYS to connect over USB The ADB_VENDOR_KEYS environment variable enables device manufacturers to access debuggable builds (-userdebug and -eng, but not -user) over adb without manual authorization. Normally adb generates a unique RSA authentication key for each client computer, which it will send to any connected device. This is the RSA key shown in the adb authorization dialog. As an alternative you can build known keys into the system image and share them with the adb client. This is useful for OS development and especially for testing because it avoids the need to manually interact with the adb authorization dialog. To create vendor keys, one person (usually a release manager) should: Generate a key pair using adb keygen. For Google devices, Google generates a new key pair for each new OS version. Check the key pairs in, somewhere in the source tree. Google stores them in vendor/google/security/adb/, for example. Set the build variable PRODUCT_ADB_KEYS to point to your key directory. Google does this by adding an Android.mk file in the key directory that says PRODUCT_ADB_KEYS := $(LOCAL_PATH)/$(PLATFORM_VERSION).adb_key.pub, which helps ensure that we remember to generate a new key pair for each OS version. Here's the makefile Google uses in the directory where we store our checked-in key pairs for each release: PRODUCT_ADB_KEYS := $(LOCAL_PATH)/$(PLATFORM_VERSION).adb_key.pub ifeq ($(wildcard $(PRODUCT_ADB_KEYS)),) $(warning ========================) $(warning The adb key for this release) $(warning ) $(warning $(PRODUCT_ADB_KEYS)) $(warning ) $(warning does not exist. Most likely PLATFORM_VERSION in build/core/version_defaults.mk) $(warning has changed and a new adb key needs to be generated.) $(warning ) $(warning Please run the following commands to create a new key:) $(warning ) $(warning make -j8 adb) $(warning LOGNAME=android-eng HOSTNAME=google.com adb keygen $(patsubst %.pub,%,$(PRODUCT_ADB_KEYS))) $(warning ) $(warning and upload/review/submit the changes) $(warning ========================) $(error done) endif To use these vendor keys, an engineer only needs to set the ADB_VENDOR_KEYS environment variable to point to the directory in which the key pairs are stored. This tells adb to try these canonical keys first, before falling back to the generated host key that requires manual authorization. When adb can't connect to an unauthorized device, the error message will suggest that you set ADB_VENDOR_KEYS if it's not already set. Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates. Last updated 2026-06-17 UTC. [[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2026-06-17 UTC."],[],[]] Build Android repository Requirements Downloading Preview binaries Factory images Driver binaries Connect @Android on X @AndroidDev on X Android Blog Google Security Blog Platform on Google Groups Building on Google Groups Porting on Google Groups Get help Android Help Center Pixel Help Center www.android.com Google Mobile Services Stack Overflow Issue Tracker About Android Community Legal License Privacy Site feedback Manage cookies English Deutsch Español – América Latina Français Indonesia Italiano Polski Português – Brasil Tiếng Việt Türkçe Русский עברית العربيّة فارسی हिंदी বাংলা ภาษาไทย 中文 – 简体 中文 – 繁體 日本語 한국어